The Combiner Wars are coming to a close and rather than
releasing one more famous Combiner in the retail line, Hasbro has chosen to
instead to finish the line with some well-known characters from G1, and the
final Voyager is one other than Skylynx.
This figure has been hyped up by fans for a while. We were all surprised
that he was even getting a new figure since his G1 incarnation was reissued in
Takara’s Encore line and holds up well to this very day. Still, a new take on
Skylynx is quite welcome, although this one doesn’t quite live up to the hype
it was given.
Starting off with the Shuttle mode, which happens to be his
strongest form, Skylynx does look good here. The Shuttle is quite accurate to
his G1 self with some nice updates to modernize him a bit. The sculpt is well
done with plenty of details to gush over. A very sleek and stylish shuttle with
that G1 accurate cargo box on the bottom. Sadly, the box does not remove,
eliminating the split robot mode gimmick of the old toy. There are some extra
tailfins on the back that weren’t on the old toy, but if they bother you, you
can pop them off easily. The majority of the color scheme come from the plastic
colors as there is very little paint on this toy, just gold details on the
shuttle with big Autobot badges on the wings. The colors are just right though
and I think they were chosen well.
Skylynx’s robot mode is the combined robot form of the G1
toy, and the characters most iconic. Robot mode looks good as well, but it’s
here we begin to see problems coming up for the toy. As I mentioned, the cargo
box can’t come off so he can’t split into the bird and lynx modes he had in G1.
This is the sad result of the voyager size as well as the combiner gimmick he
was instead saddled with. That said the robot mode is nice, and a fine
representation of Skylynx for the Voyager price point. Colors are spot on and I
like the gold inside the mouth. The wings actually flip over to form more
birdlike wings which is an honest improvement over the old toy.
What isn’t an improvement, however, is how the midsection is
so blatantly hollow that it’s way too easy to find an angle where you can see
right through him. It’s his biggest problem and a huge detraction for the toy,
but he has others. The tail is rather short, but the sword weapons can be used
to extend it, which is a nice touch. Sadly, there is no cure for the
incorrectly digit-graded hind legs, which look pretty bad, what’s worse is the
designers did this intentionally for the sake of the combined mode. It’s a
bothersome flaw that can be a bit distracting from the wrong angle.
Skylynx does have some good articulation. His neck has 3
hinges as well as a swivel to look all around with. Front legs have ratcheted
universal shoulders, bicep swivels, ratcheted elbows, and toe movement. The
wings can flap and the tips swivel for good posing options. The hind legs are a
bit more limited though, with only forward and backward movement at the hip,
thigh swivel, ratcheted elbows and toe movement. And lastly the tail has a
couple hinges to move up and down with.
You can get some good poses out of Skylynx and I do appreciate that.
Now it’s time to meet Skyreign. You know, it’s real sad that
all the sacrifices Skylynx made to get a combined form resulted in the worst
torso mode in the line. I know most say that Prime/Motormaster had the worst
torso, but Skylynx beats them by a mile and a half. The hollow midsection is
still present and glaring. There is an attempt to hide it behind an abdominal
panel, but it doesn’t quite work. Skylynx also suffers from loose joints. They are
tight enough for robot mode, but when combined into Skyreign, they flop all
about. This is a real problem when posing him, as you tend to move Skylynx’s
joints instead of the combiner’s. At least Motormaster had an implied locking
point for his shoulder connections, Skylynx doesn’t even have that. There is a
detent where Skyreign’s shoulders are supposed to lock, but they don’t lock and
there is nothing even implied to keep them in place. The look is ok, but im not
fond of how the shuttle is pretty much just hanging off the back. You can
adjust Skylynx’s neck joints to make a beefy tail for Skyreign, which works
better in my opinion. Best part about this form is the head sculpt, which
homages the lynx mode head from the original toy, it looks awesome. The weapons
can combine to form a sword for Skyreign, and it looks like a decent weapon.
All in all, this is a figure you get for the individual robot, not the
combiner.
Skylynx on his own is an ok figure to have. Both vehicle and
robot modes look good enough to fit just fine on a Classics shelf. Just don’t
bother combining it, that can only bring disappointment. Still, I can’t help
but to wonder what he’d be like if got a fully tricked out Leader class figure
instead of this Voyager class one. Would a Leader class Skylynx with no
combiner gimmick do better? This is a question I’d like to find the answer to.
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